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John E LaMuth PhD's avatar

This AI patent enables a computer to reason and speak employing ethical parameters, an innovation based upon a primary complement of instinctual behavioral terms (rewards-leniency-appetite-aversion). This elementary instinctual foundation, in turn, extends to a multi-level hierarchy of the traditional groupings of virtues, values, and ideals, collectively arranged as subsets within a hierarchy of metaperspectives - as depicted below.

Solicitousness . Rewards ..... Submissiveness . Leniency

Nostalgia . Worship ......... Guilt . Blame

Glory . Prudence ............. Honor . Justice

Providence . Faith ........... Liberty . Hope

Grace . Beauty ............. Free-will . Truth

Tranquility . Ecstasy ............ Equality . Bliss

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Appetite . + Reinforcement .... Aversion . Neg. Reinforcement

Desire . Approval ........... Worry . Concern

Dignity . Temperance ........... Integrity . Fortitude

Civility . Charity ............... Austerity . Decency

Magnanimity . Goodness ............. Equanimity . Wisdom

Love . Joy .................. Peace . Harmony

The systematic organization underlying this ethical hierarchy allows for extreme efficiency in programming, eliminating much of the associated redundancy, providing a precise determination of motivational parameters at issue during a given verbal interchange. A similar pattern further extends to the contrasting behavioral paradigm of punishment, resulting in a parallel hierarchy of the major categories of the vices. Here rewards / leniency is withheld rather than bestowed in response to actions judged not to be suitably solicitous or submissive (as depicted in the diagram below). This format contrasts point-for-point with the respective virtuous mode (the actual patent encompasses 320 individual terms).

No Solicitousness . No Rewards ..... No Submissiveness . No Leniency

Laziness . Treachery ........... Negligence . Vindictiveness

Infamy . Insurgency................. Dishonor . Vengeance

Prodigality . Betrayal.....................Slavery . Despair

Wrath . Ugliness.......................Tyranny . Hypocrisy

Anger . Abomination.....................Prejudice . Perdition

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No Appetite . Punishment. .... No Aversion . - Punishment

Apathy . Spite ............... Indifference . Malice

Foolishness . Gluttony.................Caprice . Cowardice

Vulgarity . Avarice...................Cruelty . Antagonism

Oppression . Evil.....................Persecution . Cunning

Hatred . Iniquity....................Belligerence . Turpitude

With such ethical safeguards firmly in place, the AI computer is formally prohibited from expressing the corresponding realm of the vices, allowing for a truly flawless simulation of virtue. more at www.lamuth.online

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